
Meet The Team
Programmers

Callum Steele
I'm a dedicated, passionate programmer on the Doppler Studios' team. My goal is to learn as many areas of Unreal Engine 5 as possible and make our product the best it can be. I'm focused on maintaining quality and optimization throughout my code. I am always keen to take on different challenges and find new ways to solve problems.

I am a programmer for Doppler Studios and my goal is to make a varied array of interconnecting mechanics that both affect the players experience and the worlds authenticity. I strive myself on quality work and efficiency.

I have always loved playing games about creating things. I loved Minecraft and LittleBigPlanet especially as a kid. In high school I started making DOOM maps because I wanted to make something others could play. I have always wanted to put things into the world that will make others happy, and that is why I do this.

Thomas Duncan
I am a programmer for Doppler Studios, dedicated to helping make this project as exciting and enjoyable as possible for our team and game players alike. My personal goal is to master more complex programming tasks and explore new possibilities via Unreal Engine.
Artists

Alex Beaudoin
Hi, I’m Alex, a passionate game development student. I specialize in 3D modeling, focusing on props and environmental design to bring immersive worlds to life. My goal is to create games that captivate players and leave lasting impressions, inspiring the same passion I feel for this art form.

I am the primary level designer in the Doppler Studios team. I specialize in both level design as well as 3D environment art. I love everything about crafting game worlds. From the first block out to the final artistic touches I find myself fascinated with every detail. I strive to continue to learn and expand my skillset to create the most amazing game worlds I can.

Julien Fortin Brunet
I’m passionate about creating intricate, immersive worlds with deep, layered storylines and meticulously detailed characters. As a concept artist and writer, I thrive on bringing my ideas to life within the games I create. My goal is to craft universes that defy expectations and resonate with players in a life-altering way.
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Michael Raytchev
Hello, everyone. I am currently a 3D Artist for Doppler Studios. My main goal is to strive to do better every day to create the best game we can make for everyone to enjoy.
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Nathan Elliott
As one of the artists on the Doppler team, I’m working on 3D models for our game. I am hoping to continue to gain more experience as I bring my creativity and passion to the project. Creating video games is a childhood dream of mine, and I hope to help design innovative and exciting games in the future.

Nicholas Major
I’m passionate about world building and creating immersive experiences that connect with people from across the world. I intend to keep learning and creating until my body cannot, hopefully by that point the worlds I’ve created will live on.

Tyra Graber
From a young age I knew I wanted to use my creative abilities to put smiles upon peoples faces, and while I knew I wanted to work with concepts, little me would’ve never imagined they would be for a video game. It’s amazing being able to see my creations come to life with the help of the other Doppler artists and I hope to perfect my craft as I pursue a career in the game art industry.